Measured 80 x 230 x 110 cm, the pixelated Swedish Mirage rises above the ground. The anodized aluminum cubes, built upon each other, revoke several popular video games of today. Like the protagonists’ pickaxe in Minecraft, which creates new built environments from the destruction of the same, the pixelated tree sculpture visualizes how wood building material likewise demands exploration of the forest. The digital-like tree sculpture is therefore a form of paradox. Data like building blocks, constructions of information ordered and structured in meaningful ways simultaneously, the pixelation blurs the form into anonymity. A contradiction that summarizes the Swedish forest politics of today: we have more forest than during the last 150 years, but at the same time, we witness an increasing soil degradation, loss of biological diversity, and the threat of wildfires in the wake of climate change. Maybe, the only green wildlife that will remain in the future is the undulating digital landscapes we witness virtually in several open-world video games.
Swedish Mirage was made on commission for SEB art collection Stockholm, 2018